Group Adventuring Help

Discuss strategies for Legends of Zork

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MacCentris
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Group Adventuring Help

Post by MacCentris » Wed Aug 18, 2010 6:27 pm

I'm quite new to Group Adventuring and would love to hear hints on how to make them more successful, as it doesn't seem my characters are earning much from them. Any clues on how to improve the outcome of them? Actually my characters are getting their butts kicked :(

Ok so this is what I have:

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In the last day, you have encountered 19 groups of monsters, of which you won 0 confrontations and were defeated 19 times.

Based on this, you've earned roughly 0 ZM in the last day. You also earned 0 XP.
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How much more suckish can it get? ???

Anyone with tips, please? Thanks!

Liliana

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Re: Group Adventuring Help

Post by KM3K » Thu Aug 19, 2010 9:46 pm

I'd be interested in learning more about this. It seems random how much I get per day out of group adventuring. Some days I get a bunch of experience and loot, others I get nothing.

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MacCentris
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Re: Group Adventuring Help

Post by MacCentris » Thu Aug 26, 2010 3:12 pm

Ok I'm even more stumped by this, one of my characters, one of the "not so great" (well that's what I thought) is winning all her encounters! The most confusing part is, her attributes stink... how can that be? Adventuring difficulty is level 1, but the others were teared to shreds and they were also difficulty one :(

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In the last day, you have encountered 6 groups of monsters, of which you won 6 confrontations and were defeated 0 times.

Based on this, you've earned roughly 3187 ZM in the last day. You also earned 2469 XP.
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She has the following:

Fanucci Gambit: 80
Combat Attitude: Hit & Run
Division: Frobozz Magic Spell Book Company
Weapons: Antharian Trident (37AR) - Single-shot Accardian Pistol (30AR)
Armor: 99% Official DEAD WALK T-Shirt (180DR) - Soft Hunting Leather (18DR)
Spells: Attack:Sparks (5AR) Defense:Wall of Air (15DR)

Total Attack: 472 Total Defense: 613

Mind:

Tin Opener (1st line)
Tactician II (2nd line)
Tracker (1st line)
Steady Nerves II (2nd line)
Puzzle Solver (1st line)
Thrifty (3rd line)
Trading (3rd line)

Body:

Punching Bag (1st line)
Brute (1st line)
Moving Target (1st line)
Windcat Reflexes (1st line)
Brogmoid Hide (2nd line)

Spirit:

Arcane Attunement (1st line)
Enlightenment (1st line)
Enchanted Vision (1st line)
Blind Luck (2nd line)
Tingling Aura (1st line)
Focus of Frobozz (1st line)
Path Sense (1st line)
Inspiration (1st line)

Well, most of those are level one, except the ones in the mind category, she has several level 2 skills (second line) in mind. I'm just guessing her "spell book" abilities mixed with the "mind" skills are working great for her. Any clue why she's basically the only one who has succeeded in adventuring so far?

Edit: I forgot her level is 27 and this is her: http://legendsofzork.com/heroes/540695-lucille-ball
My other characters have similar attributes but not from spellbook company, thanks!

Lil

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Re: Group Adventuring Help

Post by MacCentris » Thu Sep 02, 2010 5:52 am

Wow? :o

In the last day, you have encountered 21 groups of monsters, of which you won 21 confrontations and were defeated 0 times.

Your Group has so far assembled the following loot:

Mask
Garnet
Medallion
Ruby
Diamond
Necklace
Banner
Bloodstone
Brooch
Anklet
Whiskey
Wine
Emerald
Ring
Pen
Gavel

Based on this, you've earned roughly 16052 ZM in the last day. You also earned 14035 XP.

Did I say WOW? o_0 IT CAN'T get any better than this can it? ;D

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