Nemisis problems

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Basse
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Re: Nemisis problems

Post by Basse »

I think there was a battle at Iron Dune but you just didn't see the soldiers, cos you hear laughing outside when the battle is won.

About the conservatory, then somehow you must have been semi-transported back in time when you put that poster on the board. Dunno how ???. But it's Zork we're talking about, everything can happen.

In the asylum they seemed quite keen to cut people's body parts. I guess Mr. Head was one of those 'lucky' ones. The lady there was completely mad, cos she thinks she's Dr. Sartorius.

Basically Frobozz, don't think about it. Zork's suppose to be comicsh (lol, new word). If you think about all the laws of nature and common sense the game has violated the whole serie would seem stupid.

Take for example Dimwit's law to make people pay 97% taxes (or something like that) and then the descion to make it 100%. This makes NO sense at all what so-ever, cos with that kind of taxes, there would be no Great Underground Empire at all. But you're suppose to laugh at it, not analyse it.

JUST PLAY THE FREAKING GAME! lol.
Frobozz8
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Re: Nemisis problems

Post by Frobozz8 »

thanks for the help, and sorry for the stupid questions
DataAngel
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Re: Nemisis problems

Post by DataAngel »

they aren't stupid, they are valid, but with games you just can't over analize them.
Last edited by DataAngel on Wed Dec 11, 2002 8:51 pm, edited 1 time in total.
nitek1982
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Re: Nemisis problems

Post by nitek1982 »

In the Asylum, was Mr. Head an example of CGI or was he a live actor?
Nemesis
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Re: Nemisis problems

Post by Nemesis »

He was a rendered 3D figure except when he was talking. Then he was a live actor (from the neck up.) Which brings up another question. Why did Mr. Head look nothing like his normal self when he was talking? It was really messed up.
DataAngel
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Re: Nemisis problems

Post by DataAngel »

yeah well thats just a GOOD example WHY NOT to use FMV. ;-} I figure we should use CG, but not have them animated or if we do make it simple, since we have to DRAW the clothes on them.
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Re: Nemisis problems

Post by Not_Afgncaap5 »

I don't see how that's a reason why not to use FMV. If anything the reason it looked different was because the person doing the CG didn't do a good job...so there!
DataAngel
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Re: Nemisis problems

Post by DataAngel »

um and WE (you) could do better? I DOUBT it.
Reaver

Re: Nemisis problems

Post by Reaver »

You haven't seen the CGI that Transfans can do.  They look VERY realistic, and that is including CGI Transformers actually capable of transforming.
Basse
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Re: Nemisis problems

Post by Basse »

lol. Yet another example of Thread Evolution Theory. It started out as a discussion about inaccuracies in Zork Nemesis and now we're talking about what kinda graphic we want in ZTHE :).
DataAngel
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Re: Nemisis problems

Post by DataAngel »

oops, we REALLY need to watch this guys even ME. :-o
Frobozz8
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Re: Nemisis problems

Post by Frobozz8 »

It is nice to see that a thread that I made became so popular.
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