A real-live adventure game
Posted: Wed Nov 05, 2003 12:23 am
Saturday night (Nov.1) was the culmination of a project I've been working on for about a month which I think you all will find interesting.
For about the past month, my daughter and I wrote and then hosted a murder mystery party. But unlike the murder mystery parties you have probably heard about, this one was much more like stepping into a classic adventure game. Let me tell you a little about it.
We had a cast of 16 characters, each with their own profiles and biographies. We invited all of the characters to a dinner party Saturday night and a murder takes place near the end of dinner.
The rules were simple. Clues were hidden all over the house on three floors. Since there are a lot of things in our house not relevant to the game, we marked all the clues with a small (1/4 inch) green dot. This is sort of like an object being clickable in an adventure game. Also, some parts of the house were also off-limits and were marked with larger (1 inch) red dots.
Let me give you a sample of one of our clues:
In one of the rooms, a black light is mounted on the wall. Turn on the black light and some invisible writing becomes visible. It says: Adjust setting circles to R.A. 11:00 and dec. 11 degrees S to get Airborne.
In another room is a leather case inside which is a page from a telescope users manual. The page explains how to locate objects using setting circle coordinates. When the telescope is adjusted to the given coordinates (11:00, 11 degrees S) you can look through the spotting scope and it points to a book on a shelf entitled Airborne.
When you open the book, you find that the pages have been hollowed out and the book is a secret container. Inside the book is a tiny, brown leather briefcase. Inside the little briefcase is a business card with a telephone logo on it and the word BRIEFCASE. The letters B,R,I and A,S,E have rectangles drawn around them. In the master bedroom, a full-sized, locked briefcase is sitting on the bed. The numbers corresponding to B,R,I and A,S,E on a standard telephone pad are 274 and 273, the combination for the briefcase. Opening the briefcase reveals some documents that are critical to solving the mystery.
There were four other sets of clues of a similar nature which had to be solved in order to collect all of the clues and deduce who the murderer was. These other clues involved things like chemistry, Braille, Morse code, family trees, technical and legal documents,... There were also several red herrings and clues that point to other suspects. Only when you've found all of the clues can you be sure who did it.
My daughter, who is 12 this month, invited her entire 6th grade class for the party. It was a blast. It was just like being inside of an adventure game.
Putting this game together is another reason why I haven't made much progress in TAP recently. Now that it's finished, I can get back to TAP again.
For about the past month, my daughter and I wrote and then hosted a murder mystery party. But unlike the murder mystery parties you have probably heard about, this one was much more like stepping into a classic adventure game. Let me tell you a little about it.
We had a cast of 16 characters, each with their own profiles and biographies. We invited all of the characters to a dinner party Saturday night and a murder takes place near the end of dinner.
The rules were simple. Clues were hidden all over the house on three floors. Since there are a lot of things in our house not relevant to the game, we marked all the clues with a small (1/4 inch) green dot. This is sort of like an object being clickable in an adventure game. Also, some parts of the house were also off-limits and were marked with larger (1 inch) red dots.
Let me give you a sample of one of our clues:
In one of the rooms, a black light is mounted on the wall. Turn on the black light and some invisible writing becomes visible. It says: Adjust setting circles to R.A. 11:00 and dec. 11 degrees S to get Airborne.
In another room is a leather case inside which is a page from a telescope users manual. The page explains how to locate objects using setting circle coordinates. When the telescope is adjusted to the given coordinates (11:00, 11 degrees S) you can look through the spotting scope and it points to a book on a shelf entitled Airborne.
When you open the book, you find that the pages have been hollowed out and the book is a secret container. Inside the book is a tiny, brown leather briefcase. Inside the little briefcase is a business card with a telephone logo on it and the word BRIEFCASE. The letters B,R,I and A,S,E have rectangles drawn around them. In the master bedroom, a full-sized, locked briefcase is sitting on the bed. The numbers corresponding to B,R,I and A,S,E on a standard telephone pad are 274 and 273, the combination for the briefcase. Opening the briefcase reveals some documents that are critical to solving the mystery.
There were four other sets of clues of a similar nature which had to be solved in order to collect all of the clues and deduce who the murderer was. These other clues involved things like chemistry, Braille, Morse code, family trees, technical and legal documents,... There were also several red herrings and clues that point to other suspects. Only when you've found all of the clues can you be sure who did it.
My daughter, who is 12 this month, invited her entire 6th grade class for the party. It was a blast. It was just like being inside of an adventure game.
Putting this game together is another reason why I haven't made much progress in TAP recently. Now that it's finished, I can get back to TAP again.