RETURN TO ZORK DESIGN MAPS


One thing of note, is that the original version of the game was all to take place above ground. Thus all locations from the final version appear on a single map. It was only late in the design process when it was decided to split the region into aboveground and underground sections. Unfortunately, the only maps I seem to have all of are the Version 2 ones.

Version 0 are the prototype versions
Version 1 is one of the early versions in the design documents
Version 2 is one of the revised versions (the Hidden Passage replaced with the Dwarven Mines mainly)

A The Valley of the Vultures Version 1
Version 2
B West Shanbar Version 2
C East Shanbar & Witch's Hut Version 0
Version 2

In Version 2, Map G (Hut) was combined into Map C (Shanbar)
D Forest of the Spirits & Waterfall Version 2
E Mountain Pass Version 2
F Snoot's Farm & Pugney Ranch & Vultures Pits Version 2
G [Witch's Hut] Version 0
Version 1


In Version 2, Map G (Hut) was combined into Map C
H Whispering Woods & Ferryman's Isle Version 1A
Version 2
I Bel Naire Temple Version 0
Version 1
Version 2
J Dwarven Mines & Ancient Ruins Version 0A
Version 1A
Version 1B
Version 2
Originally Hidden Passage instead of Dwarven Mines
Originally Hidden Passage instead of Dwarven Mines
K Cliffs of Depression Version 2
L Citadel of Zork Version 2
M Bridge & Old Mill Version 2
N [not available] Map N was a poor placeholder interface diagram
O Troll Caverns Version 2

These two maps above were made late in the production process, showing some early ideas of what was to be aboveground and what was to be underground:

    Valley of the Vultures:
                Aboveground Map
                Underground Map