Anthar, the port city and capital of beautiful Antharia, is located on the
southwestern edge of the island. An expansive misty-covered marsh,
lying to the east of Anthar, ends at the bottom of sheer granite cliffs
which contain the Antharian Caves, home to the Antharian Witches. The
Coast Road continues northward from Anthar,
beyond the Flathead Stadium to the North Anthar Granola Mines.
The bustling city is populated by its colorful denizens, the scent of
the salty sea air, the subtle cries of gulls and surmin, the sidewalk
vendors boldly hawking their wares, and the falconers boldly wearing
Tourist attractions include the world-famous Zilton Hotel in downtown
Anthar and The Rusty Knife in West Anthar. The shipbuilding facotires
of South Anthar are said to be an amazing sight where tourists should
plan to spend at least half a day (in 873 GUE, tours were available
every hour from dawn until dusk and costed a mere Zm1).
Other popular shopping sites which were functional during the Great
Monster Uprising, included the Antharia Mall
, and Aunt
Sissy's Fudge Store
Anthar was one of the safehavens were many of the refugees came from
the Eastlands fearing the Curse Day of 883. By the time that dreaded
day arrived, the city had more refugees than they could handle, and
hastily constructed a fence to block the road to prevent more from
arriving. The fence of rock and barbed wire was very tall and covered
with sharp nasties.
Whenever THE DEAD came to Anthar (during at least the Great Monster
Uprising), most of the population fortified buildings and hauled goods
to and fro, packing up to leave until they passed by.