& LEISURE, INCORPORATED (IT&L, INC.)
Illumynite, Translumynite & Leisure, Incorporated was a company
formed by Wizard Trembyle, Rooper, Moadikum Moodock and the mage Canuk
in either the 1620s or the 1630s, after the discovery of illumynite and
translumynite who harnessed both materials as
a dominant manufacturing material for resort construction and the
development of high technology commerical products.
the Great Underground Empire was rediscovered in the 1640s, the four
partners were excited and quickly consumed by the marketing potential
of this new world; an underground resort with glowing rock formations,
a giant theme park, and architecture based on the excavations of the
The first underground project of IT&L was the
development of the glowing illuymnite caverns into a resort. Canuk drew
up the plans for this and other land development prospects. In short
time, the mage oversaw the designs of high technology commercial
products, which would include the prototype Tele-Orb, lighting
products, illumynite magnets, and illumynite batteries.
much work could be done on the projects, the IT&L headquarters
(along with Moodock's Armory), both in East Shanbar were relocated to
the underground regions. (The East Shanbar Times reported this event on
Moadikum planned the actual construction of Dizzy
World. As a master strategist, the theme park was built like an army
going into battle. When the partners decided to produce the Tele-Orb
and illumynite batteries, Canuk was asked (since he was apparently the
most knowledgeable person on illumynite outside of the dwarven
community) to develop an interface between the batteries and the
telepathic orbs. Canuk agreed to the task, but not out of friendship.
He had been “instructed” to take the job by the silent voice of
Morphius of whose control he had been under since 1635.
succeeded in making a device that worked with the Tele-Orb, but his
personality was changing and the partnership with Rooper, Trembyle, and
Moodock became strained. It was the further disappearances of Shanbar
that finally pushed them all apart. Thus the bugs of the Tele-Orbs were
never worked out by the time the partnership folded. The unfinished
orbs could only receive but were unable to send.