Moadikum Moodock was a genius at manufacturing and sold arms for a
living at "Moodock's Arms and Armaments" in East Shanbar. He was a blue
collar sort of who who was a master strategist who really knew his
swords. When IT&L was formed, he became the arms merchant of
partner of the four entrepreneurs (the other three were
Canuk and Rooper). Before being out of harness by his business
endeavors, Moodock was a veteran adventurer. During this period, he
somehow managed to acquire the legendary Dwarven Sword of Zork, after
it was passed down from generations of simple peasants and adventurers.
Moodock was wed to Molly Kettle in the lobby of the Historic Inn of
Isenough on Frobuary 14, 1635 GUE. They settled in the village of
Shanbar in the Valley of the Sparrows.
On Dismembur 12, 1635, it
was discovered that the Cluster had been stolen from the Temple of Bel
Naire. Unknown to the other partners, Canuk was the perpetrator. Since
he had always been an intuitive wizard, and this impulsive, it take
quite some time before the others noticed that his schizophrenic
(Morphius-possessed) state was dangerous.
The 1640's saw the
start of the effects of the magical curse which Morphius had brought
upon the valley with the disappearance of the buildings of Shanbar. The
first of these to vanish and be relocated within the Great Underground
Empire was the historic Inn of Isenough. The East Shanbar Times
reported (Frob Day, Augur 13, 1640) that Moadikum had just finished
breakfast at the Inn, walked across the street to open his shop, and
turned to say something to Molly and the whole block was gone along
with his wife. He moved in with his friend and partner Rooper.
at a time, the local buildings were transported to a
mysterious subterranean parallel Shanbar. In wake of these
disappearances, and other strange goings on, the four partners became
curious. After some tedious research and exploring, they discovered a
secret door beneath the Old Mill. It led to the old underground empire,
which no longer looked the same. It was a whole new world down there.
Rooper talked the Wizard Trembyle, the mage Canuk, and Moadikum into
further investigating the underground with him.
vanished buildings of East Shanbar were discovered with their original
occupants, having been relocated to the new underworld and Moadikum was
reunited with his wife. Illumynite lighted this new world and the
transported people did not seem to mind. And over time, more structures
above ground would find their way to the underworld. The countless
bloits of cavern that had been abandoned and dismissed as legend for
almost four hundred years were once again thrown open to colonization
and economic development.
The partners were excited and quickly
consumed by the marketing potential of this new world: an underground
resort with glowing rock formations, a giant theme park, and
architecture based on the excavations of the old empire. And these were
just the folks to do it. The Wizard Trembyle was a bit concerned to say
the least. To him, this return to the old underground world was highly
The four partners decided to develop the glowing
illumynite caverns as an underground resort. Thus IT&L’s first
underground project was Dizzyworld. Canuk drew up the plans for this
and other land development prospects. In short time, the mage oversaw
the designs of high technology commercial products, which would include
the prototype Tele-Orb, lighting products, illumynite magnets, and
planned the actual construction of Dizzy World. As a master strategist,
the theme park was built like an army going into battle. When the
partners decided to produce the Tele-Orb and illumynite batteries,
Canuk was asked (since he was apparently the most knowledgeable person
on illumynite outside of the dwarven community) to develop an interface
between the batteries and the telepathic orbs. Canuk agreed to the
task, but not out of friendship. He had been “instructed” to take the
job by the silent voice inside him. Already he was submitting to the
mysterious cluster’s control.
Canuk succeeded in making a device
that worked with the Tele-Orb, but his personality was changing and the
partnership with Rooper, Trembyle, and Moodock became strained. It was
the future disappearances of East Shanbar that finally pushed them all
apart, when in early Ottobur of 1640, the
recently constructed headquarters of IT&L and Moodock’s Arms
Armaments, both located in East Shanbar, disappeared along with Moadikum
and his shop into the underground. Thus the bugs of the Tele-Orbs were never worked out by the time
the partnership folded. The unfinished orbs cold only receive but were
unable to send.
It was shortly after that when Rooper turned
Canuk into a duck, by reflecting one of the magic spells which the mage
had attempted to use upon him. In the meantime, Moodock used his time
wisely to study the ways of Morphius. He was consumed by devising a
strategy based on the game known as Survivor, which he played over and
over again. He knew that defeating Morphius involved winning with the
wizard piece (which was impossible without knowing that the wizard
piece is allowed to pass if it cannot make a move).
In 1647 GUE,
Moodock aided the unknown Sweepstakes Winner in the quest to defeat
Morphius by providing the adventurer with a couple things after playing
him in a game of Survivor: the Dwarven Sword of Zork and a token for
the ferry across the Whispering Lake.
are some snipets of Moodock's life to which dates cannot be accurate
placed. One of these involved the loss of his right arm. An orc got it
when he was trying to help his friends out; it got caught by the
reflection in a mirror Rooper was using to deflect a spell. Another
hazy tale involved an adventure Rooper and he had when they met a boar
in the Forest of the Spirits.
One time Moodock designed a
uniform for the Dwarven Army. It was green leather, had red
stripes, had sort of a row of brass buttons across it, and was
topped off by a gold visor. The dwarves rejected it for reasons he did