/ (B-higher res)
half-orc guard at Citadel of Zork #1 (A) / (B) / (C)
half-orc guard at Citadel of Zork #2 (A)
half-orc leader at Citadel of Zork (A) / (B)
Once a fearsome race of warriors, the Orcs were civilized by their
fondness for magically-created computerized adventure games. Although a
small segment (the Hi-Res Orcs) enjoy graphic adventures, the vast
majority (the Orcs of Zork) prefer interactive fiction. In the
reflected light of a CRT screen, Orcs appears to be red and gray and
purple and gray and red.
the years prior to the fall of the Empire in 883 GUE, much of the
Aragain Province had been abandoned in fear of the Curse of Megaboz.
Thus massive hordes of orcs and other creatures which had once been
held back, freely poured over the Gray Mountains and the Flathead
Mountains unchecked into the civilizated provinces. After the collapse
of the Empire, the armies beneath Syovar were successful in driving
most of them out of the lands, but the threat of the Nemesis in the
mid-tenth century saw the return of orcish raiders who burned entire
villages and their inhabitants.
Like most races of the Supernatural and Fantastic Wayfarers
Association, orcs were virtually purged from
all civilizated regions during the days of the Second Inquisition (in
the first half of the eleventh century).
The Third Age of Magic
(1247-1647) saw a rise of a new breed of orcs, which were a
of crossing breeding with humans. Many of these half-orcs were
recruited into the army of Morphius, becoming the guardians of his
In the 1600s, the Poodle Guild spread the word that
pure Hellhounds could now become invisible and the only warning one had
of an imminent attack was the sound of their bark. Only orcs were so
gullible to believe that kind of nonsense, and many orcs, including the
half-orcs guarding the Citadel of Zork, were fooled by a combination of
an invisibility potion and the recording of a hellhound's bark.