A totem is a disk of base metal without substance that holds the
imprisoned spirit of magical creatures. These metal prisons
are products of the totemization process in which a
supernatural being was stripped of their magical faculities and
imprisoned as a lifeless image of their former self. Though the
effect of the anti-magical totemization is not lethal, it was the
only device that could physically
"Un-Name" magical creatures by separating magical essence from physical
matter. A Nameless creature was powerless, and thus the given magic of
any being was rendered useless.
The glossy coat of PermaSeal
on the totem ensured that the victim would
remain eternally, even giving them the ability to endure the lack of
oxygen and fiery destruction. This can clearly be seen from the totems
sent to Murz where victims spent an eternity gazing at the scenic
vista. Those which ended up in Hades were taking interest by the evil
spawn there who used the countless totems for their playthings.
Eventually their interest lagged. Even though the victims could still
feel pain within their totems, they could not struggle against the
torture. Finally, the hellish creatures stuck them into puddles of
blistering acid and left them alone. Though those entrapped in the
totems never really grew numb to the constant agony, they found other
things to occupy their minds. For example, one later rescued victim had
spent many centuries composing several light operettas in their head.
had been found to be cheaper and easier than torture and much more
space efficient. Historians speculate, that in a world of entirely good
and bad, this process would be very close to the bottom of the list of
really bad things.
victims of the totemization process were freed when Yannick was
defeated in 1067 and magic returned to the land, ushering in the Second
Age of Magic.