Unfortunately I only managed to get certain files, mainly sound effects; I wasn't able to get some of the longer ambient sounds and the music, which seem to use a slightly different format.
My computer died a little before Christmas and I'm still getting it up and running again. However, I did ...
Search found 5 matches
- Fri Jan 30, 2015 3:57 pm
- Forum: Zork Chat
- Topic: Zork Nemesis Sound Format
- Replies: 4
- Views: 51604
- Thu Sep 25, 2014 3:20 pm
- Forum: Zork Chat
- Topic: Zork Nemesis Sound Format
- Replies: 4
- Views: 51604
Re: Zork Nemesis Sound Format
This looks like exactly what I need, thanks! I should be able to use this to whip together a quick program to decode the files into something I can use, thanks again!
- Thu Sep 25, 2014 2:16 pm
- Forum: Zork Chat
- Topic: Re: Licensing Zork
- Replies: 5
- Views: 54343
Re: Licensing Zork
If you have the time, you may want to contribute to ScummVM's implentation of ZEngine. Marisa-Chan made a separate implementation (which works quite well) for Windows and Linux at [snip] . RichieSams and others from ScummVM worked on reimplementing that engine, but it is still incomplete. You can ...
- Thu Sep 25, 2014 12:14 pm
- Forum: Zork Chat
- Topic: Re: Licensing Zork
- Replies: 5
- Views: 54343
Re: Licensing Zork
[Mod Edit: The previous posts in this thread were removed at the request of the original thread author. The thread diverged a bit and included useful info after the initial conversation, so all content after that initial conversation has been retained.]
I'd love to see a Zork remake or new ...
I'd love to see a Zork remake or new ...
- Thu Sep 25, 2014 12:00 pm
- Forum: Zork Chat
- Topic: Zork Nemesis Sound Format
- Replies: 4
- Views: 51604
Zork Nemesis Sound Format
I know it's a bit of a long-shot, as I don't expect many people have tried this, and fewer still may be here, but I was hoping to find out if anyone knows what the exact audio encoding of Zork Nemesis' .raw audio files is?
One of the design documents hosted on this site mentions:
Audio Actors are ...
One of the design documents hosted on this site mentions:
Audio Actors are ...