Dungeon Master's Lair, 1067 GUE
                 Garden: node (1) / (2) / (3) / (4)
                              artwork (A) / (B) / (C)
                 Living Room: node (1)
                                      phone (A) / (B)
                                      chiaprocessor (A) / (B)
                 Bedroom: node (1)
                 Mirror Room: node (1)

                 Living Room (4th DM)

       Great Underground Highway Exit to DM's Lair


The Dungeon Master's Lair, located underground near Port Foozle with a direct exit off the Great Underground Highway, was constructed before the reign of Dalboz of Gurth and home for his successors as while ruling the Great Underground Empire. This country estate was surrounded by expansive magical landscape of gardens and lakes, all contained beneath the earth inside a mammoth cavern. With the collapse of magic in 966 GUE, the garden outside the cottage finally died off completely by the turn of the century. As magic slowly began to return in the mid-eleventh century, so did the flowers and vegetables. The lake and plains in the backyard were home to an assortment of creatures, including some sort of lake monster and at one time a mature walking castle.

The interior of the small abode consisted of mere a living room and bedroom, plus a mirror room which was almost a perfect reflection of the bedroom. Dalboz had always considered adding a conversation pit. He did however manage to install Harry the home security system before his departure to confront Yannick in 1048 GUE.

SOURCE(S): Zork: Grand Inquisitor (game, official strategy guide)