An young adventurer, known only as the Kid, was picture of innocence but crafty enough to confuse his master's enemies in battle. Living during the Great Monster Uprising, he was able to fit into the most unlikely nooks and crannies in his search for more treasure. He could also help with difficult mechanical traps, mazes, and puzzles (especially of the Antharian and Miznian variety, and those frequently crafted by the frogoblins and kobolds) by making use of small hands and the agility of a monkey. He could not carry very much but knew all the quickest routes. His lighthearted youth tended to significantly boast the spirits of his companions, giving them an extra spoonful of endurance to press onward.

SOURCE(S): Legends of Zork