Master of stealth and theft, a man, known only as the Rogue, would relieve citizens of their zorkmids as he traveled during the Great Monster Uprising. He was fast enough to defend his companions against attack and could even manage to insert in a sly strike every now and then. He carried a small sack of loot but frequently took an illicit cut behind his companion's back. Sly and quick-witted, the Rogue also helped his party escape from a variety of tricky situations, such as mechanical traps, mazes, and puzzles (mainly of the Antharian and Miznian variety, as well as those crafted by the frobgoblins and kobolds).

SOURCE(S): Legends of Zork