(above) Borphee, Second Age of Magic  
   Borphee, 660s GUE

(This is but a brief summary of the city of Borphee. As it has been difficult for historians to determine if certain topics are referring to the city of Borphee, or the entire province, most information related to the capital city have been placed instead in the "Greater Borphee" entry.)

Borphee, a large industrial city in the Westlands, is the capital of the Greater Borphee Province. The city of Borphee itself is the largest in all of Frobozz. In fact, Borphee Harbor is the busiest port on the Flathead Ocean. This is only one of the several geographic features that help make Borphee the single most accessible vacation spot in the world. From anywhere in the Borphee River valley, travel by ferry is easy and inexpensive. By land, the Coast Road connects Borphee with the ancient cities to the north as well as the populous southlands. The Borphee River Bridge crosses the Borphee River just north of the city. South of the city are some of the most beautiful stretches of beach anywhere on the Flathead Ocean, including the Flathead Beach.

The city of Borphee is the site of the Double Fanucci Championships, an annual event since 691 GUE. During the first week of autumn, the entire province fills up with every Double Fanucci fanatic in the kingdom. Stadium tickets to each game in the finals costed only zm3 in 873 GUE, and usually sold out within hours (although scalpers had commanded as much as zm20 for a good seat).

The population of brogmoids in Borphee is abundant, as a large number of the warehouse owners work them down on the docks for cheap labor.

During the 660s GUE, Borphee was temporarily Quendor’s glorious capital. Pseudo-Duncanthrax ruled from the Borphee Royal Palace. The tops of the great port city of Borphee's highest towers rose into the sky; high enough for the fleecy clouds to hang upon the slender spires like speared sky-fish. When the wind blew there was the tang of the salty sea. A high wall surrounded the city, and a dusty road widened as it descended out of the hills and stetched east across the broad Plain of Borphee toward the city gates.

On either side of the wide main street buildings soared into the air. The sandy-colored stone structures shimmered in the sunlight, and real glass gleamed in all the windows. Tall towers loomed against the heavens, and slender spies pierced the clouds. Banners and pennants of many colors fluttered from poles and parapets: some were draped across the street itself from one building to another.

The street was filled with merchants hawking goods from apron pockets or baskets tied to their hips. Sellers pushed shells under bypassers nose, or wooden spoons, or copper nails, or bone needles, or beads. Suddenly booths and small tents lined the street. Here the goods were largers. Ripe fruits and vegetables waited in large barrels and flat baskets to be examined by the shoppers. Bolts of cloth lay sprawled carelessly for anyone to handle. Brooms and rakes and hoes stood in stacks. Merchants set up grills. Slender, finger-sized stripes of beef and pork sizzled on skewers over the open heat. Other merchants sold loaves of bread and fat rolls. There were cheesemakers and fishmongers, and many others. An ancient prison is also on the south end of town.

In 665 GUE, Borphee was not the party place of Quendor that was heard about in the past. There was chaos in the streets as it had a new hosts on the throne. Pseudo-Duncanthrax rounded up all the orphans and waifs for forced labor upon his galleons to fight against Antharia. There were soldiers everywhere, house-to-house searches were a commonplacem, lots of folks had vanished without spit nor warning, and new laws were “written against everything but picking your nose, and that will be illegal tomorrow." Curfews were enacted and all the gates were guarded; the king had everyone strip-searched at the door. The Gatekeeper, one of the king’s officers, whose job it was to monitor traffic through the city’s several gates. All enterers had to pay a one-time gate fee (of whatever was the Gatekeeper’s choosing). After the reign of Pseudo-Ducanthrax there has never again been a curfew in Borphee.

Despite the Age of Science, which devastated the city's magical industrial ecnomy, Borphee was still a bustling seaport and the busiest city in the Westlands when the Second Age of Magic dawned, vibrant again with its former enchanting factories and institutions. The markets continued to be ripe and crowded during this era, while the handsome rich families lived in big houses near the wharfs.

    Belwit Square (Manse, Borphee Guild Hall)
    Besnap Road
    Borphee Metropolitan Ballet Company
    Borphee Metropolitan Opera Company
    Borphee Observation Tower (in downtown)
    Borphee Royal Palace
    Dimwit Boulevard
    The Serpent's Back (The Blue Whale)
    Portal to the Bozbarland Arena (installed: Great Monster Uprising)