IMAGE: Bloodworms


Bloodworms live in shallow underground pools of water and are often mistaken for mossy boulders. Their pointy, retractable fangs can extend up to 32 inches during an attack. They are repelled by the smell of boiled chives; always carry some if venturing near known bloodworm spawning ground. One such spawning ground is the Miznia Jungle, where the local variety of bloodworm have pairs of fangs that measure in at an astounding three feet; thus the jungles has gained the reputation for being the "Bloodworm Mecca of the G.U.E." Bloodworms are usually white and gray and black and red and black.

The bloodworm has two primary means of attack. The most popular method involves small groups of the creatures, normally groups of three, attacking en masse in the hopes of overwhelming adventurers. The stronger (and some would argue more intelligent) varieties of bloodworm attack on their own. Able to hide in plain sight with natural camoflage that resembles a mossy rock, such a bloodworm may wait until a lone adventurer walks too near, striking with its vampiric, needle-like teeth in the hopes of a surprise advantage being enough to overwhelm such an adventurer. It should be noted that bloodworms of this second, more dangerous, type have only been seen in the Jungles of Miznia.

Bloodworm whiskers are coveted by magicians for use in various conjurations.

These highly dangerous creatures were once thought exclusive to the Jungles of Miznia, but reports of these monstrous vermin in the marshlands near Mizniaport were confirmed by the mid-tenth century. During the Great Monster Uprising of the Second Age of Magic, bloodworms were reported in the following regions: Miznia (the Marshland, Jungle and Lost Castle of Y'Syska), Crab Island, Kovalli Desert (though this is probably a mistaken report of the lerf), Egreth Castle, and the G.U.E. Tech Training Grounds in the Ethereal Plane of Atrii.

SOURCE(S): Zork II (The GUE on 9 Zorkmids a Day), Sorcerer, Beyond Zork, Legends of Zork