IMAGE01: dust bunny full-body

Dust Bunnies burrow in obscure corners and under furniture, and defend their territory by multiplying exponentially. Due to the nature of dust bunnies, they multiply actually by dividing themselves in half with an ominous poof. They can clog a passageway in seconds, filling the air with dark, suffocating particles. Despite what seems to be this obvious method of propagation, dust bunny reproduction is not very well understood, with these deadly creatures able to appear under seemingly any sofa, even if it was checked very recently.

Static electricity and lemon-scented sprays are their only natural enemies; they crackle uneasily when sensing its presence. When static electricity has been used, dust bunnies draw themselves together into a hard ring of particles, which, in the blink of an eye, fall with a clatter to the floor. Thus it is recommended that adventurers memorize lightning spells or stock their inventory with citrus fruit if they suspect their quest will take them through a dust bunny lair.

One such lair was found in a lighthouse near Grubbo-by-the-Sea, but was cleansed in 966 GUE. During the Great Monster Uprising of the Second Age of Magic, dust bunnies were reported in the following regions: The Abandoned Casino of Port Foozle, The Gray Mountains Asylum, Mirror Lake, Antharia Caves, Granola Mines, Pheebor, Forest of Youth, Gurth Woodland Trail, the Lost Castle of Y'Syska, Egreth Castle, the Glass Maze, The Lingolf Estate, Largoneth Castle, and the G.U.E. Tech Training Grounds in the Ethereal Plane of Atrii.


SOURCE(S): Beyond Zork (game, Lore of Legends of Quendor), Legends of Zork (game, zorkpedia)