Nymphs are tiny, friendly, magical beings, known for their exuberance, fondness
for practical jokes, and willingness to perform small tasks. They are
no more than three inches tall with miniature wings that beat
furiously. Nymphs have the ability to teleport when summoned by spells
or legally binding enchantments, appearing with a little puff of smoke
to complete their duties, then quickly vanishing, usually with a
friendly wink (or with a gentle kick or wagging finger if summoned for
known by their fondness for a particular environment (mountain nymph,
wood nymph, etc), these small spritelike creatures have since been
domesticated and are now employed for all various sorts of labor
throughout the Great Underground Empire. Many different types of nymphs
exist: guard nymphs employed at Bozbarland, warning nymphs employed by
certain Enchanters' Guilds, serving nymphs, and even dancing nymphs
(see below for a complete listing). Nymph labor is so valuable that
nymph referral services, such as the venerable Nymph-O-Mania and the
Frobozz Magic Nymph Bureau, have been created to assist short-handed
In recent years, large parties of Rebel Nymphs, or Gang Nymphs have surfaced. These fairy folk do not help plants grow or
save forest animals. They are a band of disorderly pests who use their
magical abilities to rough others up for their shiny stuff.
are members of the Supernatural and Fantastic Wayfarers Association.
Like most races of this organization, nymphs were virtually purged from
all civilized regions during the days of the Second Inquisition (in
the first half of the eleventh century).
During the Great Monster Uprising
of the Second Age of Magic
, rebel nymphs were reported in the following regions: The Casino
in Port Foozle
, Flathead Fjord
, Granola Mines
, Peltoid Valley
, The Coast Road
in Greater Borphee
, Fields of Frotzen
, Forest of Youth
, Gurth Woodland Trial
, Discipline Beach
, Grubbo Hills
, Kovalli Desert
, Mithicus Mountains
, Egreth Castle
, Largoneth Castle
, The Southern Wastes
, and the G.U.E. Tech
Training Grounds in the Ethereal Plane of Atrii
TYPES OF NYMPHS
AMUSEMENT PARK NYMPH
park nymphs are employed to relay messages to passagers on attractions,
such as warnings not to leave a rollar coaster car or flume log boat
during the course of the ride.
are required to attend to various needs around the casino, such as
cleaning up discarded zorkmid coins before another can claim it.
Dancing nymphs, usually wearing minimal cover, are employed for the
Financial nymphs are commonly used to distribute messsages related to
the usage or exchange of zorkmids.
Guard nymphs, similiar to a warning nymph, are employed as guardians
over objects, buildings, or even individuals.
nymphs are hired for announcing library rules to those on the brink of
disobeying them. Such are frequently used by owners of the Encyclopedia
Frobozzica, to prevent that they are never to be removed.
Maid nymphs are able to preform every sort of housekeeping task
nymphs are useful to point out relationships between the current
environment and the packaging products endowed to adventurers. For
example, instead of wasting limited memory space in early text
adventurers by describing an object, the marketing nymph would simply
direct the adventurer to look at the drawing provided with the game
Messenger nymphs, who are almost all
employed by the Frobozz Magic Messenger Nymph Bureau, are summoned to
deliver a message to anotehr individual, usually at a long-distance.
The value-messenger nymphs are not allowed to send messages exceeding
Safety nymphs are prone to appear in
instances where an adventurer is using a weapon inappropriately (such
as cutting down bushes) and needs to be reminded that he might hurt
himself by using it in such a manner.
to a maid nymph, serving nymphs clean homes, but are additionally
employed at the serving of other home needs in addition to maid
Technical nymphs are frequently
used to help adventurers by telling them which objects or actions are
not needed to complete a specific quest.
nymphs have been employed mainly to instruct careless enchanters that
what they are attempting may destroy the delicate magic properties of
potion vials, such as pouring water into the potion.
nymphs are a speciality nymph specifically designed to alert
adventurers to what may not be obvious. For example, the Guild Hall in
Accardi required that at least one Enchanter be present at all times,
thus these nymphs would inform the last enchanter to leave that could
not. Additionally, the same Guild also employed them to restrict those
to enter the Guild if in the rare case that no Enchanter was present.
Other small tasks may also be required, such as warning the careless
not to sit on wet tables, etc.